All Characters

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Mileena - MK1, Diamond character, Outworld character, MK1 character
20-Mar-2025 146 Admin
Mileena - MK1

Passive

Tarkat Hunger: Vampirism, Disease, Tarkat Hunger, Primal Fear, Power Drain - MK1 Mileena's Combo Enders apply Disease which decreases the opponent's maximum health by 4% (1% for bosses) and stacks up to 5 times. For each Disease on the opponent, Mileena's Lethal Blow Chance increases by 2% (1% for bosses). On the 5th stack, Poison is applied to the opponent for 10sec. and their unblockable attack chance decreases by 20%.

MK1 Mileena can transform into Tarkat form by spending 0.8-1 power bars and gain Tarkat Hunger for 7-9sec. During it Mileena vampirizes 40% of Basic Attacks damage, her X-Ray is disabled, and the opponent can't tag-out.

When Tarkat Hunger ends, Mileena transforms back and applies Primal Fear to the opponent for 3 sec. While this debuff is active, the opponent injures themself and loses power over time.

  • Tarkat Hunher activation cost: 1-0.8
  • Tarkat Hunger Duration: 7- 9 sec

Synergy

  • Ourworld team members, including MK1 Mileena, get 30% resistance to Stun and take 5% less damage for each stack of the Disease on the active opponent.
  • MK1 teammates increase and restore 10% of their maximum health uppon an opponent's death.

 

Specials

  1. Spiky Ball - Attack: Medium damage + Shield Break
  2. Tenderize Meal - Attack: High damage + Cripple
  3. Serving Tarkat - Fatal Blow Attack: Extreme damage + Bleed

 

Support

  • Half Tarkatan - Bonus Attack in percentage for all Mileena characters
  • Flesh Pits Creation - Bonus Health for all Mileena characters
  • Rival: Kitana- Bonus Recovery for all Mileena characters

 

Noob Saibot - Darkest Knight, Diamond character, Netherrealm character
20-Mar-2025 185 Admin
Noob Saibot - Darkest Knight

Passive

Insanity Is Contagious: Tag-In Attack, Madness, Shield Break, Weaken, Summoner, Unblockable, Evasion, Death Save, Shield, Slow, Cripple - On tag-in and on successful Fatal Blow, Darkest Knight Noob Saibot infects the current opponent with Madness, which lasts 9sec. Madness increases all incoming damage to the opponent, and reduces all damage dealt by the victim.

Additionally, upon the first use of Special Attack 2 at the start of the match and after each tag-in, Noob can choose its combat effect from Cripple, Slow, or Shield.

If the opponent is knocked out or won't tag out before the Madness ends, Noob creates a Minion Clone of them and can swap with it via the Puppet Master ability. Swapping with the Minion cannot be prevented, but the Minion can swap only with Noob. The Minion has a 30-50% unblockable attack chance and a 10-25% chance that any opponent's attack against it will miss.

  • Minion's unblockable attack chance: 30-50%
  • Opponent's attack miss chance against the Minion: 10-25%

Synergy

Darkest Knight Noob Saibot and his teammates cannot be hit by opponent's tag attacks.

When any Netherrealm teammate (including Noob) receives fatal damage, the Minion is sacrificed instead of them, and the saved teammate gains 25% of his max health. Works one per match.

For each additional Netherrealm teammate, Noob gains 1 additional Minion sacrifice.

 

Specials

  1. Tele-Slam - Attack: Medium damage + Snare
  2. Nightfall - Attack: High damage
  3. Together Again - Fatal Blow Attack: Extreme damage + Regen

 

Support

  • Doppelganger - Bonus Attack in percentage for all Noob Saibot characters
  • Original: Sub-Zero - Bonus Health for all Noob Saibot characters
  • Reborn in Netherrealm - Bonus Recovery for all Noob Saibot characters

 

Fujin - Onslaught, Gold character, Elder God character, Onslaught character
27-Jun-2024 2795 Admin
Fujin - Onslaught

Passive

Air Wisdom: Air Wisdom, Tornado Ambush, Extra Attack, Attack Steal, Healing, Power Drain, Power Gain, Dispel, Assist - After 10 successful Basic Combo Attack hits, Fujin can choose to gain Tornado Ambush buff or an instant Random bonus. If Basic Combo Attack is blocked, it counts as 0.5 hits for Air Wisdom. Tornado Ambush is active for 6 seconds, reduces the active opponent's attack by 10% (6% for bosses) and increases Fujin's attack by the same percentage for the rest of the fight. If a new opponent tags-in while Tornado Ambush is active, their attack will also be reduced. Maximum Fujin's attack boost and maximum attack reduction for each opponent - 50%. On tag-out Fujin loses 5% of the increased attack amount every 5 seconds.

Fujin applies Weaken on Special Attack 1 “Krossbow Blast”.

Random bonuses:

  • Instant Damage
  • Regain Health Instantly
  • Dispel
  • Drain 1 Bar of power Instantly
  • Gain 1 Bar of power Instantly

Synergy: After Elder God teammate's Combo enders, Onslaught Fujin has a 30% chance to assist with a crossbow and shoot the opponent while tagged-out, dealing damage. Onslaught teammates have a 50% chance to resist Power Drain.

 

Specials

  1. Krossbow Blast - Attack: Medium damage
  2. Winds of Change - Attack: High damage + Weaken
  3. Air Slam - Fatal Blow Attack: Extreme damage + Stun

 

Support

  • Elder God Power - Bonus Attack in percentage for all Fujin characters
  • Ally: Raiden - Bonus Health for all Fujin characters
  • Jinsei Energy - Bonus Recovery for all Fujin characters

 

Shang Tsung - MK1, Diamond character, Outworld character, MK1 character
22-Apr-2024 7556 Admin
Shang Tsung - MK1

Shang Tsung MK1 is the second character from the MK1 team.

 

Passive

Devious Alchemist: Alchemist, Power Drain, Power Gen Reduction, Stun, Speed Reduction, Damage Increase, Unblockable, Extra Attack, Summoner, Vampirism, Critical Chance Boost, Counter Attack - MK1 Shang Tsung gathers opponent's Blood to craft powerful Elixirs and conduct his ominous experiments.

Each combo ender has a chance to be an Injection that gathers the Blood and adds it to the Blood Pool. Shang Tsung collects the same amount of Blood on tag-in attack, and Special Attack 2 “Injection” fills the whole Pool.

When the Pool is full, an Elixir of choice can be crafted. It can be injected into the opponent's body to apply a powerful effect that leaves debilitating post-effect till the end of the match:

  • Yellow Elixir - drains all opponent's power in 1 sec. and leaves them with power generation reduced by 10%;
  • Red Elixir - stuns opponent for 3 sec. and leaves them slowed down by 10%;
  • Green Elixir - increases damage received by the opponent by 100% for 5 seconds and leaves them with 10% less chance to block an incoming attack.

If an opponent is killed while any Elixir effect is active - he resurrects on Shange Tsung's side as Meat. It cannot use equipment or passive effects, but has a 35% Critical Hit and Unblockable attack chance boost. Shang Tsung is healed by 15-25% of damage done by the creature.

  • Meat's Damage to health: 15-25%

Synergy: Shang Tsung can be tagged in while his teammates are under Baic Combo attacks, counterattacking with a tag-in attack.

 

Specials

  1. Tripple Skull - Attack: Medium damage + Snare
  2. Injection- Attack: High damage + Incurability
  3. Bad Medicine - Fatal Blow Attack: Extreme damage + Poison

 

Support

  • Tournament Grandmaster - Bonus Attack in percentage for all Shang Tsung characters
  • Soul Devourer - Bonus Health for all Shang Tsung characters
  • Devious Schemer - Bonus Recovery for all Shang Tsung characters

 

Mortal Kombat Mobile All Characters Overview

Bronze Characters

The Bronze characters are the weakest tier of characters in the game. They don't have any specific gear that can give them an advantage, apart from Johnny Cage - Ninja mime and they only have 2 bars of power, for 2 special attacks. Every new account starts off with them and possibly a single Silver character. As with every other game, you need to play your way through to get to the next tier. Meaning you will get a good team of silver or gold characters when you will probably have those starter characters levelled up so far. My personal favorite Bronze character is Johnny Cage - Ninja Mime. He might look funny, but he does a great job defeating other bronze characters in battle 😉.


Silver Characters

The silver characters are the second-tier characters, and as you could probably imagine, they are stronger than the Bronze characters but weaker than the Gold characters. They have 3 special attacks and most of them if not all have gear that can give them some extra ability. They are really helpful when it comes to building up your gold characters set, as you could use them to level up faster (eg. pick your stronger silver character and two level 1 gold characters for a fight in Faction Wars, after a few rounds your gold character will probably have level 10-15 and have similar stats as your silver). Having silver characters is also crucial when you fight in challenge mode. Easy and Hard difficulty, each requires silver characters for two of the towers. You might have a strong gold team, but without silver, you won't be able to complete all of them. Most people enjoy playing with Scorpion because of his special attack 1. I've used him to defeat my first ever Diamond Klassic Reptile.


Gold Characters

The Gold tier is the most popular in the game with almost 100 characters. It come after the Silver and before the Diamond tier. We like to divide the golden characters into Challenge (the ones your can collect after completing a challenge mode) and non-challenge. Generally the challenge gold characters are stronger, faster and look and feel better when you play with them, whist the non-challenge characters are really good for support when it comes to their passive abilities. There are some exeptions ofcourse. Cassie Cage - Covert Ops for example has really good attack and health stats as well as really good passive ability. I believe she is the best non-challenge character for the price (only 250 souls from the store).


Diamond Characters

The diamond tier characters are the strongest and most difficult to obtain. There is no specific division as with the gold challenge and non-challenge, however, there are specific groups of diamond characters which are good against another group of diamond characters (eg. Circle of Shadow characters do 10% more damage versus Strike Force characters). It's best if you have 3 of those group of characters to be teamed up, as their passive ability usually complements each other. The other main difference between the bronze, silver, gold characters and the diamond is the number of slots for equipment. whilst the first three have only 3 slots, the diamond characters have 4, giving them a bigger advantage. Most players 1st diamond character ever is either Klassic Reptile or Shao Kahn - Konqueror.